![]() ![]() I was considering what sort of machinery to put into the dock when I realized the dock doesn't do the construction (kerbals do, even if remotely), but rather it acts merely as an anchor point for the ship under construction. I actually thought long and hard about size limits while making the model for the orbital construction dock. Building monster ships requires monster infrastructure, to which the pad is peanuts in comparison. That 2kt rocket has about 1.8kt of fuel (that's a lot of kethane refining) and about 200t of rocket parts (400m 3 (160000u) is a lot and will take a lot of mining, smelting and manufacture. For one, size limits are already taken care of by the need to have the required resources on hand. While making construction take time would be a nice addition, I'm not so sure about size limits. The hab module has been built and moved over with a little tug.ĭ'oh, not enough parts to build the tank.Īfter shipping up some more parts, the tank is built and being moved into position by the station's tug (which was built just before the hab module was). As of 5.1.90, survey stakes now require the use of the mallet (new part). To use stakes, attach some to the ground, configure them (details in the release notes), and use a Survey Station (also new in 4.3.0, but for now is a clone (separate part) of the hitchhiker can). Survey stakes (new feature in 4.3.0 and requires Kerbal Inventory System) work only when landed and they need to be carried around in a KIS container or on the back of a Kerbal, and can be attached only to the ground or a permanent feature (such as the launchpad at KSC, or at least they could while I was testing in 0.24.2). Once the release bug (see below) has been worked around, the new ship will slowly drift away (as expected for two objects in orbit). To release the ship, right click on the dock and click "Release". When in orbit, the new ship is spawned "docked" (docking ports not required) to the construction dock and must be released (the build menu will be unavailable until the new ship has been released). When landed or splashed, operation is exactly as it was before. Also note that MKS hides most of EL's parts as it provides its own versions.Īt this stage any pad, the runway or the dock can be used landed, splashed or in orbit. Note, however, that MKS has built-in support for EL, so you do not need this patch. Older versions were prior to me taking overĪs an alternative to Kethane, Karbonite is available and there is a Karbonite adaptation available. Connect parts of your base together, or move things around. Toolbar to allow control of the VAB/ SPH GUI and easy control of the in-flight GUI.KerbalStats to track kerbal experience.Mods I consider essential for getting the most out of EL: Kerbal Inventory System.Required for the use of the survey stakes, but otherwise optional.NOW REQUIRED to enable engineers to build stuff. Module Manager to allow pods to become workshops (albeit poor quality).Version 5.2.95 is the last release for KSP 1.0.5. Version 5.7.3 is the last release for KSP 1.2.2. Version 5.8.2 is the last release for KSP 1.3.0. To download an older version, edit the url for the current release such that the version number matches the desired release.Īll versions from 4.0 are still available. All fuel is hypergolic for some reason, and has no inertia/slosh.ĭespite all of this, KSP is still the best space sim currently in existence.Documentation: Manual(note, updated more often than the release).( non-ssl link)ĭownload: Extraplanetary Launchpads v6.99.3. All engines have a 100% throttle range, unlimited starts, and run no risk of suffering flame outs from fuel line vapor. Rockets themselves are a collection of parts flying in formation. The major Joolian moons are so massive compared to their size and their real-life counterparts that one of them, Val, would be ejected from the Joolian system after a few orbits if they weren't on fixed rails. Additionally, orbits won't decay as long as you are above a body's atmosphere (Karman line), so exospheric drag and the effects of gravitational anomalies aren't modeled either. Space itself in KSP is a true vacuum, so solar wind and the force of light have no effect on spacecraft. Special orbits involving lagrangian points are impossible as spacetime isn't modeled. Physics wise the game uses patched conics only, so spheres of influence are in fact perfect spheres.
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